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Practical Mind Reading
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Difficult Demonstrations
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WE SHALL now direct your attention to a class of demonstrations of a rather more complicated order than those related in the
last chapter. But even these difficult feats may be rendered comparatively easy of accomplishment by careful practice, and
development of receptivity.
Preliminaries
In these experiments or demonstrations the Transmitter stands by your left side, you grasping the fingers of his right hand
in your left hand, and holding as in the case of the former experiments, i.e. either with his hand pressed against your head,
or else held out and up, as before described. You receive the impressions in the same way. The following demonstrations may
be performed after a little private practice, so as to be shown at a public performance almost as easily as the simpler feats
heretofore described.
DISCOVERING THE CARD -DEMONSTRATION 1
Spread a number of cards over the table. Then retiring from the room, have the audience select one card of the number, which
the Transmitter must be sure to remember distinctly, that is the Transmitter should remember just where the card is, the position
being the important feature, rather than the name of the card. Then taking the Transmitter´s hand as above described, you
should move your right hand to-andfro over the table, moving it backward and forward, and in circles. You will soon find that
this feat closely resembles the one of the last chapter in which you find small objects; the pin hole, etc. You will soon
find that the impressions tend to center over a certain spot on the table. Begin to lessen your circles and hand movements
until you gradually center over this spot. Then slowly lower your fingers until you touch the card resting on the said spot.
When you will be sure that you are right, you must pick up the card and exhibit it to the audience.
The same indications mentioned in the feats of the last chapter will be felt by you. You will feel the "No, no!" when you
are wrong, and the "That´s right" impression when you are moving in the right direction, until at last you will distinctly
feel the relaxation of the mental urge, which you will have learned to translate into "Right you are!" when you finally touch
the right card.
This feat is really no more difficult than the one in which the small object is found, and we have included it in the list
of "Difficult Demonstrations" simply because it is practically a "connecting link" between the two classes of demonstration,
as you will see as we proceed.
THE CHECKER MOVE -DEMONSTRATION 2
This is akin to the last experiment. Have a checker board arranged by some of the audience who understands the game. Then
let someone decide on the next move. Be sure that the Transmitter thoroughly understands the piece to be moved, as well as
the place to where it is to be moved. Then, proceeding as above indicated, first find the piece to be moved, and then move
it to the proper place. This feat consists of two parts, you will notice. The finding of the piece is like the finding of
the card. Then with the piece grasped between your thumb and forefinger, make a small circular and backward and forward movement,
until you feel the mental impression of "There!", when you will place your piece directly on the spot. This may seem difficult,
and appears so to the audience, but you will find by a little private practice that it is really as easily performed as some
of the simpler tests.
THE GAME OF CARDS -DEMONSTRATION 3
Similar to the above is the feat known as the "Game of Cards." Two players sit opposite each other at a table, having dealt
themselves two hands of euchre. Have the Transmitter lead you behind the first player, and standing there have the player
silently point out the card he wishes to lead, to the Transmitter. The Transmitter then should concentrate his mind on the
card, and you will find it in the usual manner, and having found it will play it on the table. Then leading you around to
the other player, the Transmitter repeats the process, and you find and play the card. Then back to the first play, and repeat.
Then alternate between the players, in the same manner, until you have played out the game. This may be improved upon by the
Transmitter thinking of which player has won the trick, when you will push the cards over to the winner, having discovered
the direction in the usual manner. This feat is very effective indeed when properly performed.
THE MAPPED-OUT TRIP -DEMONSTRATION 4
Have a map laid open on the table, and have the audience decide upon a trip between two points, either by rail or by water.
Then returning to the room, stand as above described, and with your forefinger find the place from which the trip starts.
Then move slowly along the selected course in the same manner in which the checker-game was played, passing along the chosen
route until the end is reached. These feats are really all variations of the one principle.
THE PACK OF CARDS -DEMONSTRATION 5
This is a very effective feat, and requires some little skill and practice, but there is no reason why any careful, patient,
and persistent student should not be able to master it. It consists in the audience selecting any given card from the pack,
and then replacing it with the others, being sure that the Transmitter is familiar with the card chosen, and knows enough
about cards to recognize it when he sees it again. Then the pack of cards should be placed on the table, face up. Returning
to the room you take the Transmitter´s hand as usual, and with your right hand pick off the cards from the pack, slowly and
one by one. As you pick up each card, slowly weigh it in your hand, so to speak, and then place it aside if you feel no "stop"
orders from the mind of the Transmitter. Having previously practiced this feat in private you will have learned that peculiar
"heavier" sensation that comes to you when you lift the right card from the pack, so that when you finally reach it you will
know it. We cannot describe just what this sensation will feel like. You must learn it by actually experiencing it in private
practice.
We advise you to diligently practice this feat in private, for it is wonderfully effective. You will find that after a bit
of practice you will be able to get the "heavy" feeling when you lift up and "weigh" the right card. You should perform this
feat slowly, and carefully, shaking your head, "No," just before you discard a card. If by the lack of concentration of the
Transmitter, you fail to feel the "heavy" feeling when you pick up the right card, the shake of the head will be apt to arouse
him to exert his will more actively, and you will receive the "hold on" impulse immediately. Do not be in too much of a hurry
to discard, but make several feints at it before finally letting go. This feat may be improved by having the audience select
a "poker-hand" such as a "flush," a "straight," "three-of-a-kind"; a "full-house," etc., etc., and having you find the hand
one card at a time. This latter is a fine effect, and always brings the house down. But be sure that your Transmitter really
knows and remembers the cards, else the feat will fail, of course. He must remember each card, and recognize it when it appears
face up on the pack before you, as you proceed with the discarding.
Never attempt this feat in public without previous careful, private, practice, for it requires the most delicate perception
and skill. If you find that you cannot master it to your satisfaction, after sufficient practice, you may try it by the "Simpler
Method" given at the conclusion of this Lesson.
THE CHOSEN WORD IN THE BOOK -DEMONSTRATION 6
Like the last feat, this is a complex and difficult one, but one that always arouses enthusiasm in an audience when well performed.
It will repay you for the private practice which you will have to employ upon it, before you produce it in public. The feat
consists of the audience selecting a book from a pile, or a book-shelf, or bookcase, etc., then a given page is chosen then
a line of printed matter on that page and then a word in that line. It is well to have the Transmitter draw a pencil circle
around the chosen word, so that he may be sure to remember it later. The book is then replaced on the shelf.
Then returning to the room, you first find the book, by the methods already given in previous feats; then laying it flat on
the table you should begin to slowly and deliberately pick each leaf up separately. This part of the feat is almost identical
with the last one, in which you picked up the cards from the pack. When you get the proper impression, you should announce
that you have found the leaf. If satisfied that you are right, ascertain upon which side of the leaf, the chosen page is.
This can be done by pressing the leaf to the right, or left, in succession, until you get the right impression as to which
way to press it down. Then, having thus found the page, pass your finger slowly down and back over the page several times,
until you get the impression of a center. This center will be the chosen line. Then by passing the finger slowly along the
line, you will discover the Word when you reach it.
This is a "ticklish" feat, but it may be mastered by practice, in fact some people have found it almost as simple as some
of the easier feats, while others require careful practice with it. Do not be discouraged if you do not succeed at first trial,
even in public, but try again, and after a bit you will seem to "get the knack" all at once, and thereafter will have but
little trouble in making the demonstration. If you find that you do not meet with the desired degree of success in this feat,
try it by the "Simpler Method" given at the last part of this book. But do not give it up without the proper practice. If
you have carefully performed the previous feats, you should have so developed yourself by this time that you should have no
special difficulty in this feat.
BLACKBOARD DEMONSTRATIONS
The following feats may be performed either upon a large blackboard hanging from the wall, or upon a large sheet of card-board,
or stiff paper, spread upon the table. If the blackboard is used, you should stand before it, the Transmitter standing in
the usual position. If the table is used, you should stand before it, the Transmitter in his usual place.
DRAWING THE CHOSEN FIGURE -DEMONSTRATION 7
Have the audience select a number, and think intently of it. Impress upon the Transmitter that he is to think of the shape
of the figure instead of merely remembering its name. For instance if the figure "8" is thought of, the Transmitter should
think of the shape of the figure, and not the word "eight." Then begin to circle your hand around over the blackboard just
as you did when finding the place of the "beginning of the trip" of the demonstration mentioned a few minutes ago. Then bring
your pencil or chalk to a starting point, which you will soon perceive. Then hold your fingers pressing lightly forward, and
impart to your hand a trembling vibratory motion as if in hesitation regarding the next movement, saying at the same time
to your Transmitter: "Will hard now Will the Direction to me," and you will soon begin to get an impression of "Right," or
"Left," or "Down," as the case may be, which you should follow slowly. Be slow about it, for if the impression is not right
you will soon be checked up. Fence around a little until you begin to get the impressions clearly. You will find that the
principle trouble is at the start, for once you are started on the right track, your Transmitter´s Will will be freely employed,
and he will pour the impressions into you. Let him feel that it is his Will that is really doing the work, and he will exert
it freely.
Once started, these drawing feats are easily performed, the trouble being with the start. You should practice this feat frequently
in private, before attempting it in a public demonstration. It is very effective.
THE LADY'S AGE -DEMONSTRATION 8
This is a variation of the above feat. A lady in the audience is asked to whisper her age in the ear of the Transmitter, and
you are to draw it on the board or paper. The feat is performed precisely in the manner described above, the Transmitter being
cautioned to think of but one figure at a time during the drawing.
THE BANK NOTE TEST -DEMONSTRATION 9
Akin to the last two feats, is the reading of the number of a bank-note held in the hand of the Transmitter. It is performed
in precisely the same manner as the preceding feat. Be sure to have the Transmitter understand that he is to think of but
one figure at a time, until it is drawn, and then the next, and so on.
THE WATCH NUMBER TEST -DEMONSTRATION 10
This feat of reading and drawing the number of a person´s watch is a variation of the last mentioned demonstration, and is
performed in precisely the same way.
THE GEOMETRICAL FIGURE TEST -DEMONSTRATION 11
The same principle described in the above mentioned test may be extended to apply to the drawing of simple pictured, such
as the outline figure of a pig, etc. The copy is placed on the table or blackboard, so that the Transmitter may easily refer
to it, and then you proceed as in the feats above mentioned. Practice this until you "get it down fine."
THE HIDDEN NAME -DEMONSTRATION 12
The same principle may be extended to the writing down of the name of a person, town, etc., previously chosen by the audience.
Draw in large letters, so that the eye of the Transmitter may easily follow you at each step.
The Underlying Rule
In all of the "Drawing Demonstrations," you should remember the primary principle,
i.e. Follow the line of least Mental Resistance, and the Will of the Transmitter will invariably lead you to the right direction.
The "Simpler Method"
A simpler method of performing the feats and demonstrations which we have styled "The More Difficult Feats," is that of having
the Transmitter stand by your right side, turning toward you and placing his right hand over yours, the tips of his fingers
resting on your fingers between your large knuckles and first joints, (instead of standing on your left side with his fingers
grasped in your left hand, as heretofore mentioned). This method is not nearly so good so far as appearances go, for some
critical members of the audience might object that he was in confederacy with you and really helping you to draw, but it is
highly effective so far as simplifying the feat is concerned. His finger-tips with their nervous matter aroused into activity
seem to fairly charge your fingers with "nervous energy," or "magnetism," and your hand acts almost automatically. The motion
of the Receivers hand and fingers, under this method becomes almost like the motion of a "Planchette," and often writes and
draws the number figures, letters, etc., so easily and smoothly, that they seem to be fairly "running away" from the mind
of the performer.
You should at least familiarize yourself with this method, so as to be able to use it in emergencies, or in the case of a
poor Transmitter, or else in the case of the more delicate and complex tests. If you neglect this method, you will have failed
to acquaint yourself with one of the most startling features of Contact Mind Reading, which so far touches the higher phenomena
that is closely akin to what is known as "Automatic Writing." In fact, if you are disposed, and are naturally receptive and
sensitive to impressions, you may even write a letter through the Will of a good Transmitter, by this method. By all means
make yourself acquainted with its possibilities, and phenomena.
We now pass on to a consideration of the more Sensational Feats.
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